How To Change Menu Theme Ssb4 3ds
- Note: Click on the title to listen to the song.
This is a listing of Music that is original to the Super Smash Bros. series.
Contents
- 1 Tracklist
- 2 Lyrics
- 2.one Super Smash Bros. Ball Main Theme
- 2.ii Lifelight (English)
- 2.3 Lifelight (Romaji Japanese)
- 3 Navigation
Tracklist
Note: All songs that appear in Super Blast Bros. Ultimate play on all Smash Bros. stages.
Title | Description | Details | Game of Origin | Appears In |
---|---|---|---|---|
Opening (Super Smash Bros.) | This is the music for the opening movie of the original Super Smash Bros. One of the master melodies of the song would go on to exist reused in future tracks, such every bit the Final Destination theme from Super Smash Bros. Melee. | Composer: Hirokazu Ando Composition and System: Nintendo and HAL Laboratory | Super Nail Bros. | |
How to Play - Super Nail Bros. | The theme that plays during the "How to Play" movie in the original Super Smash Bros. whenever the thespian waits on the title screen long enough. | Composer: Hirokazu Ando Composition and Arrangement: Nintendo and HAL Laboratory | Super Nail Bros. | |
Grapheme Introduction Phase | The vocal that plays when viewing the Grapheme Data and VS Records menus in the original Super Boom Bros. | Composer: Hirokazu Ando Composition and Organization: Nintendo and HAL Laboratory | Super Smash Bros. | |
Carte Screen | The main menu theme for the original Super Smash Bros. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. | |
Grapheme Select / Fighter Selection | The menu theme for the Character Select Screen in the original Super Smash Bros. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. | |
Battle Results | The song that plays immediately following the victory fanfare in the results screen after the terminate of a match in the original Super Smash Bros. The song itself is a fast remix of the "Bonus Game" theme. | Composer: Hirokazu Ando Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. | |
Training Mode | The theme to Training Mode in the original Super Nail Bros. Information technology is notably the longest song in the series' history, with a runtime of ix minutes and 57 seconds. The song returns for the first time in Super Blast Bros. Ultimate, just has been heavily abridged, now having a runtime of about 1 minute and 49 seconds. | Composer: Hirokazu Ando Composition and Organization: Nintendo and HAL Laboratory | Super Smash Bros. | |
Bonus Game | The vocal that plays during the bonus games (Interruption the Targets, Lath the Platforms, and Race to the Finish) in 1P Game in the original Super Smash Bros. | Composer: Hirokazu Ando Limerick and Arrangement: Nintendo and HAL Laboratory | Super Boom Bros. | |
Duel Zone | The vocal that plays during the boxing against the Fighting Polygon Team on Battlefield during the 1P Game in the original Super Blast Bros. | Composer: Hirokazu Ando Composition and Arrangement: Nintendo and HAL Laboratory | Super Boom Bros. | |
Meta Crystal | The song that plays during the match confronting Metal Mario on Meta Crystal during the 1P Game in the original Super Blast Bros. | Composer: Hirokazu Ando Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. | |
Catastrophe Betoken / Last Destination - Super Nail Bros. | The song that plays in the terminal battle against Master Hand on Final Destination during the 1P Game in the original Super Smash Bros. | Composer: Hirokazu Ando Limerick and Organisation: Nintendo and HAL Laboratory | Super Smash Bros. | |
Staff Roll / Credits - Super Smash Bros. | The theme for the end credits afterward completing the 1P Game in the original Super Smash Bros. | Composer: Hirokazu Ando Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. | |
Credits - Super Smash Bros. (Ball) | A fast-paced techno remix of "Staff Roll" from the original Super Smash Bros. that debuted in Super Smash Bros. Ball. | Organization Supervisor: Yusuka Takahama Composition: HAL Laboratory Arrangement: TARGET ENTERTAINMENT INC. | Super Blast Bros. | |
Credits - Super Smash Bros. (for 3DS/Wii U) | A faithful orchestral embrace of "Staff Curlicue" from the original Super Nail Bros. that debuted in Super Blast Bros. for Nintendo 3DS and Wii U. | Arrangement Supervisor: Ryo Nagamatsu Composition: HAL Laboratory Arrangement: Nintendo | Super Smash Bros. | |
Opening - Super Smash Bros. Melee | This tin be considered the main theme of Super Smash Bros. Melee as it plays during the opening movie and its tune is the principal motif of several other tracks in the game. When viewing this song in Melee's Audio Examination, all sound effects and vocal lines from the motion-picture show can be heard. Notwithstanding, for the kickoff time in Super Smash Bros. Ultimate, all the audio effects accept been removed, thus making the full clean instrumental bachelor for the first time. | Composer: Shogo Sakai Limerick and Arrangement: Nintendo and HAL Laboratory | Super Nail Bros. Melee | |
Opening - Super Nail Bros. Melee (Brawl) | This song is a faithful orchestral remake of the main theme for Super Smash Bros. Melee, specifically the one heard in its opening movie. In Ball's Classic Mode, this track volition e'er play in Round 11 during the free-for-all match. | Composer: Kentaro Ishizaka Composition and Arrangement: HAL Laboratory | Super Smash Bros. Melee | |
Metal Boxing | A fittingly heavy metal rails that plays during a lucifer confronting a metallic grapheme in Classic Mode, or against Metal Mario and Metal Luigi in Adventure Manner. Both volition occur only in Battleground. | Limerick and Organisation: Nintendo and HAL Laboratory | Super Blast Bros. Melee | |
Battlefield - Super Blast Bros. Melee | The theme for Battlefield during regular matches and in Classic Way against not-metal opponents. The track likewise plays in the boxing against the Fighting Wire Frames in Hazard Mode and during Race to the Cease. | Composition and Organization: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Battleground - Super Smash Bros. Melee (for 3DS/Wii U) | An intense orchestral remix of Melee'southward Battlefield that debuted in Super Boom Bros. for Nintendo 3DS and Wii U, where it is known equally Menu (Melee): Ver. 2. | Organisation Supervisor: Nobuko Toda Limerick: HAL Laboratory Arrangement: FILM SCORE LLC | Super Smash Bros. Melee | |
Final Destination - Super Smash Bros. Melee | The theme for Final Destination during regular matches and in the penultimate battle against Bowser in Take a chance Mode. The song itself is an orchestral climactic remix of "Staff Coil" from the original Super Smash Bros. The song is later reused as the boss battle theme for Giga Bowser. | Limerick and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Carte du jour - Super Smash Bros. Melee | The default menu theme from Super Blast Bros. Melee, known as "Carte du jour one". | Composer: Hirokazu Ando Composition and Arrangement: HAL Laboratory | Super Smash Bros. Melee | |
Menu - Super Nail Bros. Melee (Brawl) | This song is a new rendition of Melee's default menu theme that debuted in Super Nail Bros. Ball. Compared to the original, it is much more orchestral with a very airy and triumphant mood. During The Subspace Emissary, it plays in the very beginning of the story, during the friction match against Mario and Kirby on the Midair Stadium. | Composer: Motoi Sakuraba Limerick and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Menu 2 - Super Boom Bros. Melee | The alternate menu theme that debuted in Super Smash Bros. Melee and has returned for all subsequent sequels. It is traditionally a secret vocal and is always unlocked after acquiring every character. In Melee, it has a random chance of playing on the main menu afterwards startup. | Composer: Shogo Sakai Composition and Organization: Nintendo and HAL Laboratory | Super Boom Bros. Melee | |
Menu ii (Ball Version) | A remaster of Super Nail Bros. Melee'due south "Menu two" that is exclusive to Brawl. The instrumentation is much more than pronounced and of higher quality, featuring new synths and the improver of a prominent slap bass. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Blast Bros. Ball | |
How to Play - Super Boom Bros. Melee | The theme that plays during the "How to Play" movie in the original Super Smash Bros. Melee whenever the thespian waits on the championship screen long plenty. The song has since been reused in the "How to Play" movies in the subsequent sequels. It is also available in each game's in the Sound Test (except for Ball). | Composition and Arrangement: Nintendo and HAL Laboratory | Super Nail Bros. Melee | |
How to Play - Super Smash Bros. Melee (Ultimate) | An intense orchestral remix of the song that plays in Melee's "How to Play" movie. The new rendition features instrumentation from a choir and strings as well as a new melody in the 2nd one-half. This song was previewed on the official website for Ultimate. | Composer: Shogo Sakai Composition and Arrangement: HAL Laboratory | Super Smash Bros. Melee | |
Targets! | The theme for the Break the Targets! and Home-Run Contest modes. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Multi-Homo Melee 1 | This runway is one of two themes that can play in Multi-Man Melee, as well equally the alternating song that can play on Battlefield. The song itself is a hard synth-rock of Melee'southward master theme. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Multi-Homo Melee 2 | This track is one of two themes that can play in Multi-Man Melee, besides equally the alternate vocal that tin can play on Final Destination. Much like "Multi-Homo Melee ane", information technology is a remix of Melee's theme; compared to the commencement version, withal, it is more upbeat and more true-blue to the original track. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
All-Star Intro | The vocal that plays when inside the All-Star Rest Area in Melee's All-Star Mode. Though it is labeled every bit a Smash-original composition, in authenticity it is a remix of the "Save Surface area" track from Kirby Super Star, another game directed by Masahiro Sakurai and adult by HAL Laboratory. | Composer: Jun Ishikawa Composition and Arrangement: HAL Laboratory | Kirby Super Star / Super Blast Bros. Melee | |
Tournament ane and Tournament 2 | Both tracks serve as the theme for Melee's Tournament Mode. Inbetween matches, i of them can play and have an equal chance of doing so. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Trophy | The song that plays in events and modes relating to Trophies (outside of viewing them in the gallery). These include the Lottery, the Snag the Trophies bonus game, and the Trophy Tussle events. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Classic Intro | A short suspenseful jingle that plays when introducing the next opponent in Classic Mode. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Blast Bros. Melee | |
Stage Clear 1 and Phase Clear 2 | Two brusque triumphant jingles that play after completing a round in Archetype Manner or Take a chance Mode. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Melee | |
Continue | A short somber jingle that plays afterward beingness offered to go on later losing a match in Classic Way or Adventure Mode. | Limerick and Organization: Nintendo and HAL Laboratory | Super Boom Bros. Melee | |
Game Over | A curt suspenseful jingle that plays after choosing "No" when offered to continue after losing a match in Classic Fashion or Run a risk Mode. | Limerick and Arrangement: Nintendo and HAL Laboratory | Super Boom Bros. Melee | |
Super Smash Bros. Ball Main Theme | This song is the principal theme of Super Smash Bros. Brawl. It can be heard in the opening moving-picture show and the stop credits of The Subspace Emissary. Its principal tune is besides used equally the primary motif for several Ball tracks. The lyrics were written by Masahiro Sakurai and translated by Taro Yamashita. The vocals were performed by Ken Nishikiori (Tenor) and Oriko Takanashi (Soprano). See beneath for lyrics. | Composer: Nobuo Uematsu Arrangement Supervisor: Shogo Sakai Conductor: Taizo Takemoto Composition: Smiling Please CO. Ltd System: HAL Laboratory Lyrics: Sora Ltd. | Super Blast Bros. Brawl | |
Menu - Super Blast Bros. Ball | The default carte theme for Super Blast Bros. Brawl. Information technology also plays in the second part of the Midair Stadium level and in the cutscene following The Ruined Hall level in The Subspace Emissary. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Battlefield - Super Blast Bros. Brawl | The theme for Battlefield during regular matches. It is a fast-paced orchestral organization of Brawl'southward chief theme. The track also plays in The Subspace Emissary, specifically in the levels The Lake Shore, The Canyon, and the Subspace Bomb Mill (Part 2). | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Ball | |
Battleground Ver. 2 - Super Blast Bros. Brawl | The alternate theme for Battlefield during regular matches. Compared to the start version, this arrangement takes a more audio-visual approach to Ball's main theme. The instrumentation features acoustic guitar, electric guitar, flute, and calorie-free percussion. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Final Destination - Super Smash Bros. Brawl | The primary theme for Brawl'southward Final Destination during regular matches as well equally in the last battle confronting Master Mitt and Crazy Hand in Classic Mode. The vocal itself is a climactic and powerful hard rock/orchestral-hybrid remix of Brawl's main theme. Its organization is meant to synchronize with the background sequence of Final Destination, with the different sections of the song matching each location. The first verses of the lyrics tin can also be heard in the commencement of the song, now being sung past an all-male choir. | Composition and System: Nintendo and HAL Laboratory | Super Boom Bros. Brawl | |
Online Do Phase - Super Smash Bros. Brawl | An acoustic rendition of Brawl's theme that plays on the game's Online Practise Stage. Its instrumentation simply consists of acoustic guitar and very low-cal percussion. | Limerick and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Results Display Screen - Super Smash Bros. Brawl | An original track that plays in the Results screen after the victor's fanfare has played. The instrumentation has a triumphant experience that consists of strings, pianoforte, brass, and percussion. | Limerick and Organization: Nintendo and HAL Laboratory | Super Boom Bros. Brawl | |
Tournament Registration | An original synth track that plays when setting up in the Tourney and Rotation modes. | Composition and Organization: Nintendo and HAL Laboratory | Super Smash Bros. Ball | |
Tournament Grid | The vocal that plays when viewing the arrangement of the Tourney's bracket. The vocal itself is a variant of "Tournament 1" from Melee. | Composition and Organization: Nintendo and HAL Laboratory | Super Nail Bros. Ball | |
Tournament Match End | An original rails that plays later on the Tourney winner'southward fanfare has played. The song itself is a variation of "Tournament Registration". | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Classic: Results Screen (Brawl) | An original triumphant orchestral track that plays after completing a round of Classic Fashion or All-Star Mode besides as a level of The Subspace Emissary. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
All-Star Rest Area (Brawl) | A relaxing variation of Brawl's primary theme that plays in the All-Star Rest Expanse inbetween matches in All-Star Mode and Boss Battles Mode. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Dwelling-Run Competition | A small excerpt of "Staff Roll" from the original Super Boom Bros. that serves equally the theme for Home-Run Contest. As the track is very brusk, it volition not loop and instead transition into continuous silence. | Limerick and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Boss Boxing - Super Smash Bros. Ball | The theme for Boss Battles Mode, every bit information technology plays when fighting all of the bosses (except for Main Paw, Crazy Hand, and Tabuu). The song itself is a remix of "Carte du jour 1" from Super Boom Bros. Melee. | Composition and System: Nintendo and HAL Laboratory | Super Boom Bros. Brawl | |
Trophy Gallery | A lounge remix of Brawl's main theme that plays in the Trophy Gallery and Trophy Hoard modes. | Composition and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Ball | |
Sticker Album / Anthology / Chronicle | A whimsical remix of Brawl's chief theme that plays in the Sticker Album, Album, and Chronicle modes. | Composition and Organization: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Coin Launcher | A relaxing remix of Ball's main theme that plays in the Coin Launcher mode. | Composition and Organization: Nintendo and HAL Laboratory | Super Blast Bros. Brawl | |
Stage Architect | A elementary variation of Ball's main theme that plays in its Stage Builder fashion. | Limerick and Organization: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Target Nail!! | An upbeat fast-paced remix of Ball's main theme that plays in its Target Smash!! mode. | Limerick and Arrangement: Nintendo and HAL Laboratory | Super Smash Bros. Brawl | |
Cruel Brawl | A dramatized variant of Brawl's primary theme that serves as the main theme for Cruel Smash. | Limerick and Organization: Nintendo and HAL Laboratory | Super Nail Bros. Brawl | |
Card - Super Smash Bros. for 3DS/Wii U (3DS version / Wii U version) | The default bill of fare theme for Super Smash Bros. for Nintendo 3DS and Wii U, with slight variations between the two versions in both length and instrumentation. | Arrangement Supervisor: Junichi Nakatsuru Composition and Arrangement: BANDAI NAMCO Studios Inc. | Super Blast Bros. for Nintendo 3DS and Wii U | |
Battlefield - Super Smash Bros. for 3DS/Wii U | The default theme for 3DS/Wii U'south Battlefield that besides serves equally the game'south main theme, as it plays in the opening film of the Wii U version. | System Supervisor: Keiki Kobayashi Composition and Organisation: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Final Destination - Super Smash Bros. for 3DS/Wii U | The default theme for 3DS/Wii U's Last Destination. It is a dramatic remix of the game's theme. | Arrangement Supervisor: Torine Limerick and System: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Results Screen - Super Smash Bros. for 3DS/Wii U | Plays on the Results screen after the victor's fanfare has played in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate. The song itself is a remix of "Fighter Selection" from the original Super Smash Bros. | Arrangement Supervisor: Hiroyuki Kawada Composition: HAL Laboratory, Inc. Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Multi-Man Smash | An electronic remix of 3DS/Wii U's theme that serves as the primary theme for Multi-Human being Smash. This song was previewed on the official website for Super Smash Bros. for Nintendo 3DS and Wii U. | Arrangement Supervisor: Yoshihito Yano Limerick and Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Final Destination Ver. ii | The alternate theme for 3DS/Wii U's Final Destination. The song itself is a heavy metallic remix of the game'due south theme. | System Supervisor: Junichi Nakatsuru Composition and Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Master Paw - Super Smash Bros. for 3DS/Wii U | The dominate battle them when facing off against Principal Hand and/or Crazy Hand in Classic Mode and Special Orders. It is a climactic remix of 3DS/Wii U's main theme with rapid heavy percussion and a guitar solo near the cease. | Arrangement Supervisor: LindaAI-CUE Limerick and Organization: BANDAI NAMCO Studios Inc. | Super Nail Bros. for Nintendo 3DS and Wii U | |
Master Core | The boss battle theme when fighting Principal Core's forms (with the exception of Master Fortress in the Wii U version). The beeping noises heard in the song are in Morse Code that spell out "Master CORE". | Arrangement Supervisor: LindaAI-CUE Limerick and Organisation: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Master Fortress: Showtime Wave | A dark and eerie original limerick that plays in the outset one-half of the battle against Master Fortress in Super Smash Bros. for Wii U. | Arrangement Supervisor: LindaAI-CUE Limerick and Organization: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Master Fortress: 2nd Wave | A much faster and intense original composition that plays in the second one-half of the boxing against Master Fortress in Super Smash Bros. for Wii U. | Arrangement Supervisor: LindaAI-CUE Composition and System: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Classic: Map (3DS version / Wii U version) | An original track that plays in the Map of Archetype Manner, with both versions being a different variation of each other. | Arrangement Supervisor: Junichi Nakatsuru Composition and Organization: BANDAI NAMCO Studios Inc. | Super Nail Bros. for Nintendo 3DS and Wii U | |
Classic: Results Screen | An original rails that plays later finishing a match in Archetype Mode or All-Star Mode. | Arrangement Supervisor: Rio Hamamoto Limerick and System: BANDAI NAMCO Studios Inc. | Super Boom Bros. for Nintendo 3DS and Wii U | |
Classic: Concluding Results | A piano arrangement of 3DS/Wii U'south primary theme that plays after completing Classic Mode or All-Star Mode. | Arrangement Supervisor: Torine Limerick and System: BANDAI NAMCO Studios Inc. | Super Nail Bros. for Nintendo 3DS and Wii U | |
Classic: Failure | An original runway that plays after losing a match or quitting Classic Way or being defeated in All-Star Manner. | Arrangement Supervisor: Rio Hamamoto Composition and Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Master Orders: Ticket Selection | An original track that plays when choosing a ticket in Master Orders. | Arrangement Supervisor: Torine Limerick and Organisation: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Wii U | |
Main Orders: Advantage | An original track that plays subsequently completing a ticket in Master Orders. It is a curt triumphant remix of 3DS/Wii U'southward main theme. | Arrangement Supervisor: Katsuro Tajima Limerick and Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Wii U | |
Crazy Orders: Ticket Selection | An original rail that plays when choosing a ticket in Crazy Orders. It is a variation of "Master Orders: Ticket Selection". | System Supervisor: Torine Composition and Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Wii U | |
Crazy Orders: Final Boxing Victory | An original rail that plays after defeating Crazy Manus and beating a session of Crazy Orders. Information technology is a short triumphant remix of 3DS/Wii U's primary theme. | Arrangement Supervisor: Torine Limerick and Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Wii U | |
Crazy Orders: Final Boxing Defeat | An original rails that plays later failing to beat a session of Crazy Orders. It is a brusque remix of 3DS/Wii U's primary theme. | Arrangement Supervisor: Rio Hamamoto Composition and Arrangement: BANDAI NAMCO Studios Inc. | Super Nail Bros. for Wii U | |
Events | An original track that plays in Events and Tourney Mode in the Wii U version. | Arrangement Supervisor: Katsuro Tajima Composition and Organisation: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Wii U | |
Smash Tour: Map | An original rails that plays on the map/board of Blast Bout. | System Supervisor: Hiroki Hashimoto Limerick and Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Wii U | |
Online Do Stage - Super Blast Bros. for 3DS/Wii U | The song that plays in 3DS/Wii U's Online Practice Phase. It is an acoustic remix of the game's master theme. | Arrangement Supervisor: Taku Inoue Composition and System: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
All-Star Remainder Expanse - Super Nail Bros. for 3DS/Wii U | A relaxing variation of 3DS/Wii U's primary theme that plays in the All-Star Rest Area inbetween matches in All-Star Way. | Arrangement Supervisor: Taku Inoue Composition and Organization: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Target Blast | A x-second song that plays one time players start to hitting the flop in Target Smash. Much similar the Abode-Run Contest theme, information technology will not loop and instead transition into total silence. | Organization Supervisor: Hiroki Hashimoto Limerick and Organisation: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Gallery/Hoard | A relaxing remix of 3DS/Wii U's main theme that serves as the theme to the Gallery and Trophy Hoard. | Arrangement Supervisor: Yoshinori Hirai Composition and System: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Trophy Shop | A quirky remix of 3DS/Wii U's main theme that serves equally the theme to the Trophy Shop. | Arrangement Supervisor: Hiroyuki Kawada Composition and Arrangement: BANDAI NAMCO Studios Inc. | Super Blast Bros. for Nintendo 3DS and Wii U | |
Trophy Blitz | A frantic fast-paced remix of 3DS/Wii U's master theme that serves every bit the theme to Bays Rush. | Arrangement Supervisor: Katsuro Tajima Composition and Organisation: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Replay/Anthology/Records | A flamenco remix of 3DS/Wii U's main theme that plays in Replays, Anthology, and Records. | System Supervisor: Yoshinori Hirai Limerick and Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
StreetSmash | A chiptune remix of 3DS/Wii U's chief theme that serves as the theme to StreetSmash in the Nintendo 3DS version. | Arrangement Supervisor: Taku Inoue Composition and Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS | |
Tournament: Registration | An original track that plays when setting up a Tournament in the Wii U version. The song itself is an recruitment-way rendition of 3DS/Wii U's master theme. | Arrangement Supervisor: Yoshinori Hirai Composition and Arrangement: BANDAI NAMCO Studios Inc. | Super Nail Bros. for Wii U | |
Tournament: Final Results | An original runway that plays after the Tournament winner'due south fanfare has played. The song itself is a triumphant variation of 3DS/Wii U'due south main theme. | Arrangement Supervisor: Yoshinori Hirai Composition and Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Wii U | |
Tournament: Spectating | An original rails that plays when waiting to spectate a Tournament match. The song itself is a triumphant variation of "Events". | Organisation Supervisor: Katsuro Tajima Composition and Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Wii U | |
Credits - Super Boom Bros. for 3DS/Wii U | The end credits of Classic Manner from 3DS/Wii U. It is a medley that consists of the opening theme to the original Super Boom Bros., the opening and menu theme of Melee, and the main themes of Ball and 3DS/Wii U. | Organization Supervisor: Torine Composition and Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. for Nintendo 3DS and Wii U | |
Lifelight (JP) | The Japanese version of the Super Boom Bros. Ultimate's main theme. It plays during the opening flick and the credits of Earth of Calorie-free's true catastrophe. The lyrics are performed by Erina Koga. This song was previewed on the official website for Ultimate. Run across beneath for lyrics. | Composition and Arrangement Supervisor: Hideki Sakamoto Lyrics Supervisor: Masahiro Sakurai Limerick and Arrangement: noisycroak Co., Ltd. | Super Smash Bros. Ultimate | |
Lifelight | The English version of the Super Smash Bros. Ultimate's main theme. Information technology plays during the opening motion picture and the credits of Globe of Light's truthful ending. The lyrics are performed past Abby Trott. This song was previewed on the official website for Ultimate. See beneath for lyrics. | Composition and Arrangement Supervisor: Hideki Sakamoto Lyrics Supervisor: Masahiro Sakurai Lyrics Translation: Eric Smith & Ryan N. Kelley Composition and Organisation: noisycroak Co., Ltd. | Super Smash Bros. Ultimate | |
Menu - Super Smash Bros. Ultimate | The default menu theme for Super Smash Bros. Ultimate. The song itself is an orchestral rock remix of "Lifelight". | Arrangement Supervisor: Junichi Nakatsuru Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate | |
Battlefield - Super Boom Bros. Ultimate | The default music for Ultimate's Battlefield. The song itself is an orchestral remix of "Lifelight". | Arrangement Supervisor: Junichi Nakatsuru Limerick: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate | |
Final Destination - Super Smash Bros. Ultimate | The default music for Ultimate's Terminal Destination. The song itself is a dramatic remix of "Lifelight". The composition is a palindrome, as it plays the chief melody both forrard and backwards. | Organization Supervisor: Yu Sugimoto Limerick: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate | |
Mob Smash | The default music for Mob Smash. The song itself is a fast-paced remix of "Lifelight". | Organization Supervisor: Yoshihito Yano Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate | |
Classic Fashion: Landscape | Plays during the intensity option for Classic Style. It is an ancient-themed remix of "Lifelight". | Arrangement Supervisor: Yusuke Yamauchi Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate | |
Classic Manner: Defeat | A somber piano-only arrangement of "Lifelight" that plays when the histrion loses a round in Classic Fashion or a Spirit Battle. | Organisation Supervisor: Torine Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate | |
Archetype Way: Final Results | A triumphant remix of "Lifelight" that plays later beating Archetype Way or a Spirit Battle. | System Supervisor: Rio Hamamoto Composition: noisycroak Co., Ltd. Organisation: BANDAI NAMCO Studios Inc. | Super Nail Bros. Ultimate | |
Classic Mode: Bonus Phase | A frantic techno remix of "Lifelight" that plays during Classic Mode's Bonus Round. | Organization Supervisor: Takafumi Sato Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate | |
Master Manus - Super Blast Bros. Ultimate | Plays when fighting confronting Primary Hand by himself in Classic Style and Globe of Light. | Arrangement Supervisor: LindaAI-CUE Limerick: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate | |
Crazy Hand - Super Boom Bros. Ultimate | Plays when fighting confronting Crazy Hand by himself in Classic Mode and Earth of Light. | Arrangement Supervisor: LindaAI-CUE Limerick: noisycroak Co., Ltd. Organisation: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate | |
Main Paw/Crazy Hand | Plays when fighting against the Easily together in Classic Mode. | Organisation Supervisor: LindaAI-CUE Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Boom Bros. Ultimate | |
Main Theme Piano Solo | A piano solo performance of "Lifelight" played by its composer, Hideki Sakamoto. Plays during the terminate credits of World of Light and collecting the rewards in Classic Mode. | Arrangement Supervisor: Hideki Sakamoto Composition and Organisation: noisycroak Co., Ltd. | Super Boom Bros. Ultimate | |
Costless the Spirit! | A curt, light, and blusterous original rail that plays while freeing a Spirit from its puppet fighter subsequently a Spirit Battle on the Spirit Board. | Arrangement Supervisor: Yusuke Kudo Composition: noisycroak Co., Ltd. Organization: BANDAI NAMCO Studios Inc. | Super Blast Bros. Ultimate | |
Spirits: Collection | A more relaxing rendition of "Lifelight". It plays while viewing the Spirits collection. | Arrangement Supervisor: Yoshinori Hirai Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Blast Bros. Ultimate | |
Spirits: Inventory/Items | A light orchestral remix of "Lifelight". It plays when viewing the Inventory. | Arrangement Supervisor: Yusuke Yamauchi Composition: noisycroak Co.,Ltd Organisation: BANDAI NAMCO Studios Inc. | Super Blast Bros. Ultimate | |
Tourney: Battle Listing | An original track that plays earlier a battle begins in Squad Strike or inbetween matches in Tourney Style. | Arrangement Supervisor: Yusuke Yamauchi Composition: noisycroak Co., Ltd. Organization: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate | |
Tourney: Winner Announcement | An original runway that plays subsequently a graphic symbol (Histrion, CPU, or amiibo) wins a match in Squad Strike or Tourney Mode. | Organization Supervisor: Katsuro Tajima Composition: noisycroak Co., Ltd. Organization: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate | |
Training | An acoustic remix of "Lifelight" that plays during Preparation mode. | Organisation Supervisor: Takafumi Sato Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Boom Bros. Ultimate | |
Vault | A lounge remix of "Lifelight" that plays while viewing the Vault. | Organization Supervisor: Yoshinori Kawamoto Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Blast Bros. Ultimate | |
Shop | A muzak remix of "Lifelight" that plays while viewing the Store. | Arrangement Supervisor: Yoshinori Kawamoto Composition: noisycroak Co., Ltd. Organisation: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate | |
Practice Fights | A percussive remix of "Lifelight" that plays inbetween online matches. | Arrangement Supervisor: Yu Sugimoto Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Blast Bros. Ultimate | |
Spectate | A fanfare-styled theme that plays on the Spectate menu. | Arrangement Supervisor: Rio Hamamoto Composition: noisycroak Co., Ltd. Arrangement: BANDAI NAMCO Studios Inc. | Super Smash Bros. Ultimate |
Lyrics
Super Smash Bros. Brawl Chief Theme
Audi famam illius.
Solus in hostes ruit
et patriam servavit.
Audi famam illius.
Cucurrit quaeque tetigit destruens.
Audi famam illius.
Audi famam illius.
Spes omnibus, mihi quoque.
Terror jitney, mihi quoque.
Ille
iuxta me.
Ille iuxta me.
Socii sunt mihi,
qui olim viri fortes
rivalesque erant.
Saeve certando pugnandoque
splendor crescit.
Lifelight (English language)
Colors weave into a spire of flame
Afar sparks call to a past still unnamed
Deport this torch confronting the cold of the nighttime
Search your soul and reawaken the undying light
On that mean solar day, when the sky fell away
Our world came to an terminate
In our eyes, did a fading sunday rising in the night?
Glimmering shadows
Silence grows, in the spaces betwixt
stretching out beyond time
Ascent up, as a chorus of souls find a voice
flickering through the void
These trivial sparks, cling on to life,
everyone caught in the struggle
Then the storms of change, they fan the flames
handful ashes to the wind
Every soul contains a whisper of lite
gleaming faintly as it dwindles from sight
No escape, no greater fate to be made
In the end, the chains of fourth dimension volition not break
Colors weave into a spire of flame
Distant sparks call to a past still unnamed
Comport this torch against the common cold of the nighttime
Search your soul and reawaken the undying light
As fate spins a thread without stop,
new life draws its first breath,
Blossoming in a soil reclaimed from the past,
where destiny holds fast,
Here where we stand, manus clenched in hand
anybody defenseless in the struggle,
This is the twenty-four hours we finally detect our way
stepping into our tomorrow
Every soul contains a whisper of lite
growing louder as it calls to unite
From the distance sings a chorus of souls
rise slowly, stirring heat from the coals
Colors weave into a spire of flame
Distant sparks call to a past even so unnamed
Carry this torch against the cold of the night
Calorie-free will guide you, on your mode to the ultimate fight
Every soul contains a whisper of calorie-free
growing louder as it calls to unite
From the distance sings a chorus of souls
rising slowly, stirring oestrus from the coals
Colors weave into a spire of flame
Distant sparks call to a past nevertheless unnamed
Bear this torch against the common cold of the night
Light will guide you, on your way to the ultimate fight
Lifelight (Romaji Japanese)
toridori no irotachi ga tsumugu honō no rasen
hateshi naku tsudzuite ku haruka kara uketsuida hikari
sora ga ochita ano hullo-me ni shita no wa
kuchi ru myōjō ka tsukinai yoiyami ka
towa ni tsudzuku yōna shijima no naka
musū no tamashī ga hono kana kodō wo utsu
inochi no tomoshibi subete no hitotachi
fukinukete yuku kaze ni mi wo yudaneta mama
ikerumono ga kasukana hikari wo hanachi kieru
yūkyū no toki no naka kakeru sadame to kizuna
toridori no irotachi ga tsumugu honō no rasen
hateshi naku tsudzuite ku haruka kara uketsuida hikari
meguru inga no naka ikiga mebuki
arata naru inochi ga tsutsumu kono daichi de
tatakai majiwaru subete no hitotachi
tachiagari fumidashite asu eastward susumiyuku
ikerumono ga kasukana hikari de orinasu hoshi
yūkyū no kanata made tamashi-tachi wa utau
toridori no irotachi ga tsumugu honō no rasen
hateshi naku tsudzuite ku doko ma demo nagare yuku hikari
ikerumono ga kasukana hikari de orinasu hoshi
yūkyū no kanata fabricated tamashi-tachi wa utau
toridori no irotachi ga tsumugu honō no rasen
hateshi naku tsudzuite ku doko ma demo nagare yuku hikari
Music | |
---|---|
Music by Series | Super Smash Bros. / Run a risk Modes · Super Mario / Mario Kart · Donkey Kong · The Fable of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · F-Zero · Female parent/EarthBound · Burn Keepsake · Game & Watch · Kid Icarus · WarioWare · Pikmin · Animal Crossing · Wii Fit · Dial-Out!! · Xenoblade Chronicles · Splatoon · Arms · Metallic Gear · Sonic the Hedgehog · Mega Homo · Pac-Human being · Street Fighter · Final Fantasy 7 · Bayonetta · Castlevania · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · Minecraft · Tekken · Kingdom Hearts · Other |
Music past Game | Music (64) · Music (Melee) · Music (Brawl) · Music (3DS/Wii U) · Music (Ultimate) |
Songs | "Afternoon on the Island" · "Ashley's Vocal" · "Balloon Fight Medley" · "Bomb Rush Blush" · "Duck Hunt Medley" · "Galaga Medley" · "Gang-Plank Galleon" · "Gourmet Race" · "Spring Upwards, Super Star!" · "Lifelight" · "Chief Theme (Super Mario 64)" · "Mappy Medley" · "Mega Man 2 Medley" · "MEGALOVANIA" · "Mike'southward Song" · "Mona Pizza's Vocal" · "N'southward Castle Medley" · "Nintendo State Medley" · "Paper Mario Medley" · "PictoChat" · "Psycho Soldier Theme" · "Rainbow Road Medley" · "Spiral Mountain" · "Super Smash Bros. Brawl Main Theme" · "Wii Sports Series Medley" |
Albums | Nintendo All-Star! Dairantō Smash Brothers OST · Keen...Live! · A Slap-up Soundtrack |
Composers/Performers | Listing of composers (Koji Kondo · Kazumi Totaka · Hirokazu Tanaka · Shogo Sakai · Nobuo Uematsu) · New Japan Philharmonic |
Other | CD · Sound Test · My Music · Fanfare |
Super Smash Bros. universe | ||
---|---|---|
Playable Characters | Mii Fighter (3DS/Wii U · Ultimate) Mii Brawler (3DS/Wii U · Ultimate) · Mii Swordfighter (3DS/Wii U · Ultimate) · Mii Gunner (3DS/Wii U · Ultimate) | |
Other characters | Fighting teams | Fighting Polygon Team · Fighting Wire Frames · Fighting Alloy Squad · Fighting Mii Team |
Bosses | Chief Hand · Crazy Hand · Giga Bowser · Galleom · Duon · Tabuu · Master Cadre · Galeem · Dharkon | |
Stages | Battlefield (Duel Zone · Melee · Ball · 3DS/Wii U · Ultimate) Final Destination (64 · Melee · Brawl · 3DS/Wii U · Ultimate) Large Battlefield (for Wii U · Ultimate) Meta Crystal · Pocket-size Battlefield · Dwelling-Run Stadium · Training stage ultimate | |
Items | Assist Trophy · Banana Gun · Barrel · Beam Sword · Beastball · Black Hole · Blast Box · Bumper · Sheathing · CD · Coins / Coins and Bills · Cracker Launcher · Crate · Custom Role · Drill · Fake Smash Ball · Fan · Food · Gooey Flop · Healing Field · Healing Sprout · Home-Run Bat · Primal · Motion-Sensor Flop · Party Ball · Rage Blaster · Ray Gun · Rolling Crates · Sandbag · Nail Ball · Smoke Ball · Sticker · Stock Ball · Team Healer · Timer · Trophy · Trophy Stand up | |
Music | Lists | List of Music (Super Smash Bros. series) · List of Music (Take chances Mode) |
Songs | "Super Smash Bros. Brawl Main Theme" · "Lifelight" | |
Collectibles | Trophies | Melee Trophies · Brawl Trophies · 3DS Trophies · Wii U Trophies |
Spirits | List of spirits (Super Boom Bros. series) |
Source: https://supersmashbros.fandom.com/wiki/List_of_Music_(Super_Smash_Bros._series)
Posted by: russelldaming.blogspot.com
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